Audio Programmer


Name: not supplied

Phone: email only


Location: Port Melbourne, Melbourne VIC


In this role, the Audio Programmer will be tasked with bridging the gap between Audio Designers and our Engineering team; designing, implementing, and debugging of audio systems to ensure technical integrity at all stages of development, and developing custom tools for the Audio team to improve production pipeline efficiency and adherence to required data and asset specifications.

The Audio Programmer will also work alongside other departments and teams in the design and implementation of gameplay features to best compliment the project’s Audio vision. As part of the role, the Audio Programmer will also be required to assist the audio team with asset implementation tasks and intricate systems design to make great game audio.


Key Responsibilities:

  • Design and implement audio systems for multiple PlaySide projects across a variety of engines and middleware.
  • Audio systems maintenance tasks including revisions, feature updates, bug finding, bug fixing, and performance profiling.
  • Write audio implementations in C++, C# and other languages as required for the game title
  • Follow code standards set out by Engineering, developing testable and performant code.
  • Develop audio tools that enhance the workflow of the audio team, including Designers, Producers and Leads as need be.
  • Manage audio data budgets and run-time optimization, as well as relative organisation and loading/structuring for middleware platforms.
  • Work closely with the Audio Designers, Audio Programmers, External parties and Audio Leads to establish unique sonic identities for all projects. 

What You Bring to the Role:

  • Experience working across a variety of game engines and level editors, and familiarity with software development processes
  • Proficiency with languages C++ and/or C# for game audio
  • Extensive experience with Middleware platforms (FMOD & Wwise)
  • Tools development experience or experience in other languages (Python, Javascript)
  • Quality demo reel and audio system/technical portfolio
  • Power-user with one or more current DAWs (Reaper preferred) and software/plugins (ie. iZotope, Waves, Kontakt etc)
  • Ability to work on multiple tasks and projects simultaneously, and quickly adapt to/manage competing priorities. 

Bonus Points:

  • Familiarity with Jira or similar software.
  • Understanding of PC / mobile / console games, and the industry as a whole.
  • Experience with AR/VR/MR mediums.
  • Familiarity with WAAPI / Reascript/ Python. 

What we offer here at PlaySide:

  • Playdays – an additional 5 paid days off per year to do something you love.
  • Incredible studios based in gorgeous Port Melbourne, right next to the city and many public transport options.
  • Industry-leading Parental Leave benefits.
  • Employee Assistance Program to support mental well-being.
  • Mentoring opportunities to help you grow in your role.
  • Half price state-of-the-art Gym access! (right next door) – you can wear your free PlaySide swag!
  • Social events including Games night, karaoke nights, Movie Nights (We hire out the cinema!), group activities, and food trucks! Just as some examples!
  • Relocation Assistance.

Apply via Seek:

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